The Positive Impact of Gamification in the Classroom on the Level of Students’ Engagement Relying on their Personality Traits
Keywords:
conscious learningAbstract
Gamification can be defined as an integration of various games in the teaching. The gamification utilized in the classroom contributes to increasing students’ interest towards the subject, consequently engaging them in the learning process effectively. It makes its own contribution to both intrinsic and extrinsic motivation of the learners.
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2024-10-13
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Mustafoeva Durdona Ilyosovna. (2024). The Positive Impact of Gamification in the Classroom on the Level of Students’ Engagement Relying on their Personality Traits. EUROPEAN JOURNAL OF INNOVATION IN NONFORMAL EDUCATION, 4(10), 85–88. Retrieved from https://inovatus.es/index.php/ejine/article/view/4172
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