The Positive Impact of Gamification in the Classroom on the Level of Students’ Engagement Relying on their Personality Traits

Authors

  • Mustafoeva Durdona Ilyosovna The Teacher of History and Philology Department Asia International University Bukhara, Uzbekistan

Keywords:

conscious learning

Abstract

Gamification can be defined as an integration of various games in the teaching. The gamification utilized in the classroom contributes to increasing students’ interest towards the subject, consequently engaging them in the learning process effectively. It makes its own contribution to both intrinsic and extrinsic motivation of the learners.

References

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Published

2024-10-13

How to Cite

Mustafoeva Durdona Ilyosovna. (2024). The Positive Impact of Gamification in the Classroom on the Level of Students’ Engagement Relying on their Personality Traits. EUROPEAN JOURNAL OF INNOVATION IN NONFORMAL EDUCATION, 4(10), 85–88. Retrieved from https://inovatus.es/index.php/ejine/article/view/4172

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